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#include "config.h"

#if ENABLE(SVG)
#include "SVGPaintServerSolid.h"

#include "GraphicsContext.h"
#include "RenderPath.h"
#include "SkiaSupport.h"

#include <SkPaintContext.h>
#include "SkiaUtils.h"

namespace WebCore {

// TODO(jhaas): probably there's already an implementation of this somewhere; find it
  inline int FloatAlphaToInt(float alpha) { return std::min(0xFF, std::max(0, static_cast<int>(alpha * 0xFF))); }

bool SVGPaintServerSolid::setup(GraphicsContext*& context, const RenderObject* object, SVGPaintTargetType type, bool isPaintingText) const
{
    const RenderStyle* style = object ? object->style() : NULL;
    const SVGRenderStyle* svgStyle = style ? style->svgStyle() : NULL;

    int red = color().red();
    int green = color().green();
    int blue = color().blue();
    int alpha = color().alpha(); 

    if ((type & ApplyToFillTargetType) && (!svgStyle || svgStyle->hasFill())) {
        if (svgStyle) {
            alpha = FloatAlphaToInt(svgStyle->fillOpacity());
            context->setFillRule(svgStyle->fillRule());
        }

        if (isPaintingText) 
            context->setTextDrawingMode(cTextFill);

        context->setFillColor(SkColorSetARGB(alpha, red, green, blue));
    }

    if ((type & ApplyToStrokeTargetType) && (!svgStyle || svgStyle->hasStroke())) {
        if (svgStyle) {
            alpha = FloatAlphaToInt(svgStyle->strokeOpacity());
            context->setStrokeColor(SkColorSetARGB(alpha, red, green, blue));
        }

        if (isPaintingText) 
            context->setTextDrawingMode(cTextStroke);

        applyStrokeStyleToContext(context, style, object);
    }

    return true;
}

} // namespace WebCore

#endif
